Tuesday, January 13, 2009

Naxx, Naxx, Naxx

3 wings down. 1 to go. We got to Gluth for the first time as a guild, and rolled through everything else for the most part.

Iceravens took to tanking like a lab to water. He was as worried as a certian hunter was her first trip into Karazhan.

We found a pugging DK and dragged him into the run, and then into the guild, and he helped out with strategies, ideas, suggestions on the bosses we hadn't done yet. The toughest was the four horsemen, which was more of a "lets get used to this mechanic" much more than a "Gosh we suck and can't do this".

I'm so happy to run with my guildies, its always refreshing, fun on vent, and relaxing (well, aside from the finger cramp I got while kiting Globulous backwards for 10 minutes).

Basic suggestions for the fights that I found helpful:

-Four Horsemen-
- if you're running with a paladin tank, have him /focus the other tank, and have a macro /cast [target = focus] Righteous defense

Only _after_ that goes off, the other tank will need to taunt his mob on the switches.

If you are the kiting tank, turn 'run' off, and walk backwards constantly around the room. Its a good pace for kiting him at, and it allows your melee dps to get a few hits in on him and avoid the poision clouds as well

Melee dps should concentrate on the slimes, period. Ranged stays focused on Glob.

I got the uber tanking sword, Iceravens got the Shield, Neshura looted all of Four Horsemen... and other people got other loots too!

So, Grats me, and Grats KoU on 11/15 in Naxx!

Oh, and... how come the mobs can ride horses but we can't? HMMMM? DOUBLE YOU TEE EFF?

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