Things that are tough to get used to?
Taunt now has a range. 20 yards or some such. Its nice. Very nice. Its also very tough to get used to at first. I no longer have to run around to collect a mob that goes off after the healer (or the Warlock or the Boomkin)
How does this change things? A quick target, taunt, then retarget the main mob, and as soon as the taunted mob gets to you, switch back to it, shield slam or revenge, and continue on.
It makes life much easier as a warrior. I love it.
Onto the New Charge.
Usable in and out of combat with the right talents. I love it. I cannot express how useful this is while instancing (and pvping, but thats for my next post). So, two mobs charge for the healer? Taunt number one... pause half a second, then charge the 2nd mob, and devastate/shieldslam/revenge or whatever you want to do to pull its aggro back.
Changes in my personal tanking style, thus far:
I'm doing way more AOE tanking, much less CCing, and as a result, Thunderclap and Shockwave are both a major part of my arsenal. Heroic Strike is being used a lot more, due to the glyphs (+10 rage and a free HS after devastate). Other than that, not much has changed.
I lost a lot of Defense with the patch (went from 510ish to about 472... I still don't know exactly how).
Anyway, thats all for now. T-minus 8 days.
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