Showing posts with label boss fights. Show all posts
Showing posts with label boss fights. Show all posts

Tuesday, March 24, 2009

Naxx Flash Cards

Naxx Boss Flashcards

This will be a 5-part post (one for each wing), and I'm hoping to ilicit a guest post from a healer to finish these off.

I'll be posting flash cards for each boss from a tanking, offtanking, and DPSer perspective. What are these flash cards? 3-4 important things to remember for each boss.

Starting off with the Spider Wing:

Anub'Rekhan:

Tank: If you're kiting during locust swarm, strafe kite. Don't walk backwards.
Remember the timer for Swarm is a cooldown timer, not an exact timer.
Offtank: Be ready to pick up the adds, quickly and pick up grubs as needed.
DPS: Stay spread out. Anub's spikes are a directed aoe.
Melee: Back out when the cooldown for Locust Swarm is up. You don't want to be caught in that.
Switch to the adds when they spawn.
Be prepared to AOE the grubs if needed.

Grand Widow Faerlina:
Tank:

Have cooldowns ready for her enrage.
Decide if you're pulling her to the adds or vice versa.
Keep her seperated from her adds so your DK and paladins can do their aoe thing.
Offtank: Keep aggro on her adds, and burn one down at a time, getting it low so it will be a quick kill once she enrages.

DPS: Stay out of rain of fire.
Switch to the add as soon as she enrages and burn it quick.

Maexxena:
Tank: Save your cooldowns for when she web wraps on enrage.
Offtank: Don't taunt the boss. Use aoe abilities to pick up tiny spiders.
Be ready to grab the boss if the MT goes down on enrage.

DPS:
Burn down the webs as people get wrapped.
Burn down spiders if you're on spider duty.
Save cooldowns for below 30%.

Tuesday, January 13, 2009

Naxx, Naxx, Naxx

3 wings down. 1 to go. We got to Gluth for the first time as a guild, and rolled through everything else for the most part.

Iceravens took to tanking like a lab to water. He was as worried as a certian hunter was her first trip into Karazhan.

We found a pugging DK and dragged him into the run, and then into the guild, and he helped out with strategies, ideas, suggestions on the bosses we hadn't done yet. The toughest was the four horsemen, which was more of a "lets get used to this mechanic" much more than a "Gosh we suck and can't do this".

I'm so happy to run with my guildies, its always refreshing, fun on vent, and relaxing (well, aside from the finger cramp I got while kiting Globulous backwards for 10 minutes).

Basic suggestions for the fights that I found helpful:

-Four Horsemen-
- if you're running with a paladin tank, have him /focus the other tank, and have a macro /cast [target = focus] Righteous defense

Only _after_ that goes off, the other tank will need to taunt his mob on the switches.

-Globulous-
If you are the kiting tank, turn 'run' off, and walk backwards constantly around the room. Its a good pace for kiting him at, and it allows your melee dps to get a few hits in on him and avoid the poision clouds as well

Melee dps should concentrate on the slimes, period. Ranged stays focused on Glob.

I got the uber tanking sword, Iceravens got the Shield, Neshura looted all of Four Horsemen... and other people got other loots too!

So, Grats me, and Grats KoU on 11/15 in Naxx!

Oh, and... how come the mobs can ride horses but we can't? HMMMM? DOUBLE YOU TEE EFF?